Micro Participatory Budget 2023
Small projects. Big Impact.
Changes at "Game Aware"
Address
- +Rue Mercerie 8, Lausanne
Translation missing: en.activemodel.attributes.proposal.latitude
- +46.52167
Translation missing: en.activemodel.attributes.proposal.longitude
- +6.63383
Title
- -{"en"=>"Distribution of video game awareness and prevention tools", "fr"=>"Distribution d'outils de sensibilisation et de prévention aux jeux vidéo"}
- +{"en"=>"Game Aware"}
Body
-
-["
- Name of your project
- Causons Gaming
- Description in two lines
- Distribute in social communities in the Lausanne, region and at events, PEGI/Prevention posters, parent brochures for positive video game use at home and a fun learning board game.
- Target audience
- Families and young people. (Subsequently, professionals in the social and educational fields)
- Your project in detail
- Causons Gaming is an awareness-raising and prevention campaign project, launched by social workers, which aims to \"Promote a healthy and responsible practice of video gaming\". By popularizing video games and making them accessible to everyone, the project focuses on a number of different areas.\n\n● Inform and raise awareness: Provide information on video games, their benefits and\nbenefits and risks, as well as the different ways of using video games.\nvideo games.\n● Accompany: Support people with difficulties in their relationship\nrelationship with video games, whether on a social level or in terms of the practice\nitself.\n● Educate: Raise young people's awareness of the different social behaviors associated\ndiscriminatory and sexist issues, as well as gambling, loot\ngambling, loot-box and micro-transaction issues.\n● Training: To provide professionals in the social and educational fields,\nknowledge of the various video game themes and their impact on\nimpact on child development.\n\nThe project focuses first on parents, then on social and educational\nand education, followed by youth and neophytes.\nExamples include :\n\n● Parents: promoting a positive environment around video games at home\ntools to support and protect children.\n● Professionals: tools and support to understand video game practices\nand establish links with gamers.\n● Young people: promoting a balance between the digital and analog worlds\nanalog world, protecting themselves online and discovering activities and jobs related\nto video games.\n● Neophytes: discover the world of video games, their different activities\nand uses, particularly in other fields outside video games.\nIn order to reach a wide range of people, the project will\nwill offer a range of tools and media as the project progresses\nbrochures, board games, discussion forums, websites, socio-cultural\nactivities or events.\n\nThe project has 4 distinct objectives:\n\n● To develop awareness-raising and prevention services for different\nvideo and digital gaming, for different populations.\n● Provide a space for discussion and support for people\nin need.\n● Professionalize and develop a methodology for social action\ngaming, within the framework of the association.\n● Develop links with regional social authorities, in order to\ndeploy awareness-raising actions at different scales.\n● Offer paper or digital support for social communities.\ncommunities.\n\nOur ambition is therefore to interact with players who are already well established and known to the\nsuch as :\n- FASL (Fondation pour l'Animation Socioculturelle Lausannoise)\n- Lausanne's Department of Children, Youth and Neighborhoods\n- Lausanne colleges and gymnasiums\n- Lausanne's family office\n\n\nTo date, we have created four initial tools for this campaign:\n\n● Brochure: aimed at parents, this brochure offers advice and\ntips and tools for creating a positive environment\naround video games at home.\n● GameWings: GameWings is a family-friendly card game\na fun way to learn video game vocabulary.\nrelevant to video games. It consists of 51\ndouble-sided cards, divided into 5 categories\n● PEGI flyer: this tool explains the European games\nthe meaning of the logos and ratings.\nclassification (see Appendix 1).\n● Contacts flyer: This flyer, entitled \"Prevention and video game use\".\nincludes contacts for various video game players and institutions\nin French-speaking Switzerland.\n\nIn the appendix, you'll find the complete explanatory document for the project, including a presentation of Fragbox and the PEGI flyer.\n\n
- When will your project be rolled out?
- -The launch deadline is early April 2024, if we are to find/use the association's funding for production of the website and printing of the various tools. If we have funding, the project should launch by February, maximum March.
- Amount requested
- 3000
- Budget
{\n \"lines\": [\n {\n \"label\": \"Impressions of the various tools\",\n \"price\": 500,\n \"id\": \"1698777140469\"\n },\n {\n \"label\": \"Social network communication and advertising posters\",\n \"price\": 500,\n \"id\": \"1698777154029\"\n },\n {\n \"label\": \"Purchase of tablets and monitors \",\n \"price\": 300,\n \"id\": \"1698777166868\"\n },\n {\n \"label\": \"Website creation and management over 3 years\",\n \"price\": 930,\n \"id\": \"1698777177125\"\n },\n {\n \"label\": \"Art director invoicing\",\n \"price\": 1090,\n \"id\": \"1698777186629\"\n },\n {\n \"label\": \"Defraiement des travailleur-euse-s sociaux\",\n \"price\": 1200,\n \"id\": \"1698777192421\"\n },\n {\n \"label\": \"-\",\n \"price\": 0,\n \"id\": \"1698777197157\"\n }\n ]\n}Impressions of the various tools 500 CHF Social networking and poster advertising 500 CHF Purchase of tablets and monitors 300 CHF Website creation and management over 3 years 930 CHF Artistic director billing 1090 CHF Social worker compensation 1200 CHF - 0 CHF Total budget amount: 4520 CHF - Enclose appendices (additional descriptions, schedule, detailed budget, etc.).)
- https://legros.com/uploads/decidim/decidim_awesome/editor_file/file/100/Projet_Causons_Gaming__FragboxGaming.pdf
- Nom de votre projet
- Causons Gaming
- Description en deux lignes
- Distribuer dans les collectivités sociales de la ville de Lausanne, région et lors d'événements, des affiches PEGI/Prévention, brochures parents pour une pratique positive du jeu vidéo à la maison et un jeu de société d'apprentissage ludique.
- Public cible
- Familles et jeunes. (Par la suite, les professionnel·le·s du domaine social et éducatif)
- Votre projet en détails
- Causons Gaming est un projet de campagnes de sensibilisation et prévention, lancé par des travailleur·euse·s sociaux, qui vise à “Promouvoir une pratique saine et responsable du jeu vidéo”. En le vulgarisant et le rendant accessible à tout le monde, sous différents axes de travail.\n\n● Informer et sensibiliser : Donner des informations sur le jeu vidéo, ses\navantages et ses risques, ainsi que les différentes façons d’utiliser les jeux\nvidéo.\n● Accompagner : Soutenir les personnes ayant des difficultés dans leur\nrapport au jeu vidéo, que ce soit sur un aspect social ou sur la pratique en\nelle-même.\n● Éduquer : Sensibiliser les jeunes aux différents comportements sociaux liés\nau jeu vidéo, aux problématiques discriminatoires et sexistes, et aux\nquestions de jeu de hasard, loot-box et micro-transaction.\n● Former : Apporter aux professionnel.le.s du domaine social et de l'éducation,\nles connaissances liées aux différentes thématiques du jeu vidéo et leurs\nimpacts sur le développement de l’enfant.\n\nLe projet s’accentue en premier lieu sur les parents, puis aux acteurs·ice·s\ndu domaine social et de l’éducation, suivis de la jeunesse et les néophytes.\nDans les exemples :\n\n● Parents : promotion d’un environnement positif autour du jeu vidéo à\nla maison, outils pour accompagner et protéger son enfant.\n● Professionnel·le·s : outils et supports pour comprendre les pratiques\ndu jeu vidéo et établir des liens avec les gameuses et gameurs.\n● Jeunes : promotion d’un équilibre entre le monde numérique et\nanalogique, se protéger en ligne et découvrir les activités, métiers liés\naux jeux vidéo.\n● Néophytes : découvrir l’univers du jeu vidéo, ses différentes activités\net utilisations, notamment dans d’autres domaines hors du jeu vidéo.\nAfin de pouvoir atteindre un grand nombre de populations, le projet\nproposera différents outils et supports au fur et à mesure de son avancement\n: brochures, jeux de société, espace de discussion, site internet, activités\nsocioculturelles ou événements.\n\nCe projet se porte sur 4 objectifs distincts : \n\n● Développer des prestations de sensibilisation et de prévention au jeu\nvidéo et numérique, pour différentes populations.\n● Offrir un espace de parole et un accompagnement pour les personnes\ndans le besoin.\n● Professionnaliser et développer une méthodologie à l’action sociale\ngaming, dans le cadre de l’association.\n● Développer des liens avec les collectivités sociales régionales, afin de\ndéployer des actions de sensibilisation à différentes échelles.\n● Offrir des supports papiers ou numériques pour les collectivités\nsociales.\n\nNotre ambition est donc d'interagir avec les acteurs déjà ancrés et connus du\npublic tels que :\n- La FASL (Fondation pour l’Animation Socioculturelle Lausannoise)\n- La Direction Enfance, jeunesse et quartiers de Lausanne\n- Les collèges et gymnase Lausannois\n- Le bureau des familles de la ville de Lausanne\n\n\nActuellement, nous avons créé quatre premiers outils dans le but de cette campagne : \n\n● Brochure : Destinée aux parents, cette brochure propose des\nconseils et outils afin de créer un environnement\npositif autour du jeu vidéo à la maison.\n● GameWings : GameWings est un jeu de cartes familial\npour apprendre de façon ludique le lexique\nrelevant du jeu vidéo. Il est constitué de 51\ncartes recto/verso, réparties en 5 catégories \n● Flyer PEGI : Outil explicatif du système de classification des jeux\neuropéens, dans le but de comprendre la signification des logos et de\nla classification (voir Annexe 1).\n● Flyer contacts : Ce flyer “prévention et pratique du jeu vidéo”\nregroupe les contacts de différents acteurs·ice·s et institutions du jeu\nvidéo romand.\n\nEn annexe, vous pourrez trouver le document explicatif complet du projet avec la présentation de Fragbox et le flyer PEGI. \n\n
- Quand votre projet va-t-il se déployer ?
- -La deadline de lancement est début avril 2024, si nous devons trouver/utiliser les financements de l'association pour la production du site internet et les impressions des différents outils. Si nous avons un financement, le projet devrait se lancer pour février, maximum mars.
- Montant demandé
- 3000
- Budget
{\n \"lines\": [\n {\n \"label\": \"Impressions des différents outils \",\n \"price\": 500,\n \"id\": \"1698777140469\"\n },\n {\n \"label\": \"Communication réseaux sociaux et affiches publicitaires \",\n \"price\": 500,\n \"id\": \"1698777154029\"\n },\n {\n \"label\": \"Achat de tablettes et moniteurs \",\n \"price\": 300,\n \"id\": \"1698777166868\"\n },\n {\n \"label\": \"Création du site internet et gestion sur 3 ans\",\n \"price\": 930,\n \"id\": \"1698777177125\"\n },\n {\n \"label\": \"Facturation du directeur artistique\",\n \"price\": 1090,\n \"id\": \"1698777186629\"\n },\n {\n \"label\": \"Défraiement des travailleur•euse•s sociaux\",\n \"price\": 1200,\n \"id\": \"1698777192421\"\n },\n {\n \"label\": \"-\",\n \"price\": 0,\n \"id\": \"1698777197157\"\n }\n ]\n}Impressions des différents outils 500 CHF Communication réseaux sociaux et affiches publicitaires 500 CHF Achat de tablettes et moniteurs 300 CHF Création du site internet et gestion sur 3 ans 930 CHF Facturation du directeur artistique 1090 CHF Défraiement des travailleur•euse•s sociaux 1200 CHF - 0 CHF Montant total du budget: 4520 CHF - Joindre les annexes (descriptifs additionnels, calendrier, budget détaillé, etc.)
- https://participer.lausanne.ch/uploads/decidim/decidim_awesome/editor_file/file/100/Projet_Causons_Gaming__FragboxGaming.pdf
-
+["
Distribute in social communities in the Lausanne region and at events, PEGI/Prevention posters, parent brochures for positive video game use at home, and a fun learning board game.
Target audience
Families and young people. (Subsequently, professionals in the social and educational fields)
Your project in detail
Game Aware is an awareness-raising and prevention campaign project, launched by social workers, which aims to \"Promote a healthy and responsible practice of video gaming\". By popularizing video games and making them accessible to everyone, the project focuses on a number of different areas.
- ● Inform and raise awareness: Provide information on video games, their benefits and benefits and risks, as well as the different ways of using video games.
- ● Accompany: Support people with difficulties in their relationship with video games, whether on a social level or in terms of the practice itself.
- ● Educate: Raise young people's awareness of the different social behaviors associated with discriminatory and sexist issues, as well as gambling, loot-box, and micro-transaction issues.
- ● Training: To provide professionals in the social and educational fields, knowledge of the various video game themes and their impact on child development. The project focuses first on parents, then on social and educational professionals, followed by youth and neophytes. Examples include:
- ● Parents: promoting a positive environment around video games at home with tools to support and protect children.
- ● Professionals: tools and support to understand video game practices and establish links with gamers.
- ● Young people: promoting a balance between the digital and analog worlds, protecting themselves online, and discovering activities and jobs related to video games.
- ● Neophytes: discover the world of video games, their different activities and uses, particularly in other fields outside video games. In order to reach a wide range of people, the project will offer a range of tools and media as the project progresses, including brochures, board games, discussion forums, websites, socio-cultural activities, or events. The project has 4 distinct objectives:
- ● To develop awareness-raising and prevention services for different video and digital gaming for different populations.
- ● Provide a space for discussion and support for people in need.
- ● Professionalize and develop a methodology for social action gaming, within the framework of the association.
- ● Develop links with regional social authorities to deploy awareness-raising actions at different scales.
- ● Offer paper or digital support for social communities. Our ambition is therefore to interact with players who are already well established and known, such as: - FASL (Fondation pour l'Animation Socioculturelle Lausannoise) - Lausanne's Department of Children, Youth and Neighborhoods - Lausanne colleges and gymnasiums - Lausanne's family office To date, we have created four initial tools for this campaign:
- ● Brochure: aimed at parents, this brochure offers advice and tips and tools for creating a positive environment around video games at home.
- ● GameWings: GameWings is a family-friendly card game, a fun way to learn video game vocabulary relevant to video games. It consists of 51 double-sided cards, divided into 5 categories.
- ● PEGI flyer: this tool explains the European games classification and the meaning of the logos and ratings.
- ● Contacts flyer: This flyer, entitled \"Prevention and video game use,\" includes contacts for various video game players and institutions in French-speaking Switzerland. In the appendix, you'll find the complete explanatory document for the project, including a presentation of Fragbox and the PEGI flyer.
When will your project be rolled out?
The launch deadline is early April 2024 if we are to find/use the association's funding for production of the website and printing of the various tools. If we have funding, the project should launch by February, maximum March.
Amount requested
3000 CHF
"]