Micro Participatory Budget 2023
Small projects. Big Impact.
Game Aware
Distribute in social communities in the Lausanne region and at events, PEGI/Prevention posters, parent brochures for positive video game use at home, and a fun learning board game.
Target audience
Families and young people. (Subsequently, professionals in the social and educational fields)
Your project in detail
Game Aware is an awareness-raising and prevention campaign project, launched by social workers, which aims to "Promote a healthy and responsible practice of video gaming". By popularizing video games and making them accessible to everyone, the project focuses on a number of different areas.
- ● Inform and raise awareness: Provide information on video games, their benefits and benefits and risks, as well as the different ways of using video games.
- ● Accompany: Support people with difficulties in their relationship with video games, whether on a social level or in terms of the practice itself.
- ● Educate: Raise young people's awareness of the different social behaviors associated with discriminatory and sexist issues, as well as gambling, loot-box, and micro-transaction issues.
- ● Training: To provide professionals in the social and educational fields, knowledge of the various video game themes and their impact on child development. The project focuses first on parents, then on social and educational professionals, followed by youth and neophytes. Examples include:
- ● Parents: promoting a positive environment around video games at home with tools to support and protect children.
- ● Professionals: tools and support to understand video game practices and establish links with gamers.
- ● Young people: promoting a balance between the digital and analog worlds, protecting themselves online, and discovering activities and jobs related to video games.
- ● Neophytes: discover the world of video games, their different activities and uses, particularly in other fields outside video games. In order to reach a wide range of people, the project will offer a range of tools and media as the project progresses, including brochures, board games, discussion forums, websites, socio-cultural activities, or events. The project has 4 distinct objectives:
- ● To develop awareness-raising and prevention services for different video and digital gaming for different populations.
- ● Provide a space for discussion and support for people in need.
- ● Professionalize and develop a methodology for social action gaming, within the framework of the association.
- ● Develop links with regional social authorities to deploy awareness-raising actions at different scales.
- ● Offer paper or digital support for social communities. Our ambition is therefore to interact with players who are already well established and known, such as: - FASL (Fondation pour l'Animation Socioculturelle Lausannoise) - Lausanne's Department of Children, Youth and Neighborhoods - Lausanne colleges and gymnasiums - Lausanne's family office To date, we have created four initial tools for this campaign:
- ● Brochure: aimed at parents, this brochure offers advice and tips and tools for creating a positive environment around video games at home.
- ● GameWings: GameWings is a family-friendly card game, a fun way to learn video game vocabulary relevant to video games. It consists of 51 double-sided cards, divided into 5 categories.
- ● PEGI flyer: this tool explains the European games classification and the meaning of the logos and ratings.
- ● Contacts flyer: This flyer, entitled "Prevention and video game use," includes contacts for various video game players and institutions in French-speaking Switzerland. In the appendix, you'll find the complete explanatory document for the project, including a presentation of Fragbox and the PEGI flyer.
When will your project be rolled out?
The launch deadline is early April 2024 if we are to find/use the association's funding for production of the website and printing of the various tools. If we have funding, the project should launch by February, maximum March.
Amount requested
3000 CHF
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